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Case study 02 · Accessibility research

VSS-Friendly Reading Interface — a new accessibility framework

For people with Visual Snow Syndrome, accessibility "best practices" can cause harm. Built from lived experience, validated with the community.

Type

Personal research project (Master's)

Role

Researcher & Designer

Research

Autoethnography, survey (n=15), interviews (n=4), 2 testing rounds

Context

Visual static

a persistent overlay of flickering "snow" across everything a person sees

Light sensitivity

brightness and glare directly intensify symptoms

Text blur

sustained reading becomes straining and exhausting

Visual Snow Syndrome is a neurological condition — and a blind spot in accessibility practice. Mainstream standards assume more contrast and sharpness are always better; for people with VSS, those "best practices" can directly worsen symptoms. I live with VSS myself, which is where this project started.

Challenge

Accessibility built for the majority can create new barriers for minorities.

Design a reading experience that reduces harm — and turn what works into a framework other designers can apply.

Research

Autoethnography

grounded in my own lived experience with VSS

n=15

community survey across the VSS community

n=4

in-depth interviews

2 rounds

of usability testing driving iteration

A system map exposed the loop at the heart of the problem:

Visual symptoms static, glare, text blur
Stress bright, unstable interfaces intensify it
Reading avoidance
Reduced participation
↻ reinforcing loop — stress feeds back into symptoms
The full system map and service blueprint — the journey beyond the screen.

Key insights

Five recurring themes from synthesis:

01

Lighting & colour

Low luminance matters more than contrast ratios.

02

Text & legibility

Maximum sharpness can intensify visual static.

03

Motion & stability

Any movement compounds existing instability.

04

Nature-inspired calm

Natural tones consistently reduced strain.

05

Customisation

Symptoms vary — control beats any single "correct" setting.

Design guidelines

G1

Harm reduction first

No "best practice" overrides a user's sensory reality.

G2

Calm by default

Low luminance; zero motion unless opted in.

G3

Autonomy

Every sensory dimension adjustable, every preference persistent.

G4

An adaptive system

Accessibility as an ongoing journey, not a feature.

Published as VSS-Friendly Design Guidelines — building on, and critiquing, conventional accessibility principles.

Exploration

Two testing rounds drove the iterations: palettes tuned toward low-luminance natural ranges, controls restructured around what users actually adjusted, motion stripped to zero by default.

Solution

4 nature-inspired low-luminance themes Glare-moderating reading layer Contrast, spacing & motion controls Paragraph magnifier Persistent preferences

A calm reading mode where the defaults protect, and every dimension stays in the reader's hands.

Nature-inspired low-luminance themes and the reading controls.

Validation

Round 2

users adjusted settings with confidence

Stable reading

participants reported comfortable, sustained reading

Guidelines

a transferable framework, beyond one interface

Reflection

Lived experience is a research instrument — but only when paired with rigor. Accessibility standards encode assumptions about whose bodies count; evidence can challenge them.